The Countercurrent: Startups Building to Get You Offline
A new wave of startups is rejecting screen time, building in-person games and whimsical DIY computers. We analyze the strategy behind the offline backlash.
Last updated: June 6, 2026

A new wave of startups is building products designed to get people off their phones and into in-person social experiences or engaging with whimsical DIY computers.
The AI fundraising machine continues to shatter records, with billions flowing into large language models, autonomous agents, and cloud infrastructure. Yet a quiet countercurrent is gathering force. A growing number of founders are building in the opposite direction, creating products designed to pull people away from their screens and back into the physical world. This is not a simple Luddite rebellion. It is a strategic bet that the most valuable attention in the future will be attention spent offline.
The Offline Unicorn Play
Mirror founder Brynn Putnam recently raised capital for her new startup, Board, which focuses on bringing people together through in-person games and social experiences. Board represents a deliberate pivot away from the screen-saturated model that defined the previous decade of consumer technology. Instead of optimizing for engagement metrics measured in minutes of eye contact with a display, Board optimizes for face-to-face interaction, shared laughter, and tangible play.
This is not a charity project. Putnam is a seasoned entrepreneur who built Mirror into a connected fitness company that sold to Lululemon for $500 million. She knows how to build a business. Her bet on Board suggests that investors see a real market for products that charge a premium for the absence of screens. The logic is straightforward: as digital noise increases, the scarcity of genuine human connection grows. Scarcity commands a price.
The Whimsy of Cyberdecks and Touching Grass
Alongside the structured social experiences of Board, a more anarchic trend is emerging: the cyberdeck revival. Creators are building whimsical, DIY computers that literally encourage users to go outside. These machines often feature rugged enclosures, mechanical keyboards, and e-ink displays. They are designed for use in a park, on a bench, or in a coffee shop, not in a dark bedroom. The aesthetic is part retro-futurism, part survivalist tool.
These cyberdecks are going viral on social media platforms, which is ironic but telling. The very algorithms that keep people glued to their phones are now amplifying the message that users should put the phone down. This is not the same as the AI-free browser crowd, which often feels like a reaction against specific technologies. The cyberdeck movement feels more like a constructive alternative. It offers a tangible, hackable object that reconnects the user with the physical act of computing.
Implications for Founders and Investors
For practitioners and decision-makers watching this space, the signal is clear: the next wave of consumer technology may not be about more screen time. It may be about better offline time. This has profound implications for product design, business models, and go-to-market strategy. Startups that succeed in this space will need to master the logistics of physical goods, community building, and real-world experiences. They will need to compete on quality of interaction, not quantity of data.
Investors should pay attention to the unit economics of offline experiences. A board game cafe has very different margins than a SaaS subscription. A cyberdeck kit has a different supply chain than a smartphone app. But the willingness of users to pay for meaningful offline experiences appears to be growing. The success of companies like Board and the viral spread of cyberdecks suggest that the backlash against screen saturation is real and monetizable.
What to watch next: the convergence of AI and offline products. Imagine a board game that uses a small AI assistant to generate personalized scenarios or a cyberdeck that uses a local language model to help you identify plants on a hike. The most interesting startups may not force a choice between AI and the real world. They may use AI to make the real world more compelling.
Source: TechCrunch AI
Frequently Asked Questions
What is Board, and who founded it?
Board is a startup founded by Brynn Putnam, who previously founded Mirror. It focuses on bringing people together through in-person games and social experiences, deliberately moving away from screen-based interaction.
What are cyberdecks, and why are they going viral?
Cyberdecks are whimsical, DIY computers with rugged enclosures and e-ink displays. They are designed for outdoor use and encourage users to 'touch grass.' They are going viral on social media because they offer a tangible, hackable alternative to mainstream devices.
How is this trend different from the AI-free browser crowd?
The AI-free browser crowd is primarily a backlash against specific technologies. In contrast, the offline-focused startups and cyberdeck creators are building constructive alternatives that emphasize physical interaction and real-world experiences rather than just rejecting digital tools.


